The Second Edition of the Super Power Companion is a great
book. However it seems to be missing a few powers. Here are two that add some
flavor.
Gear [2/Level]
Trappings:
Billionaire playboy, Gadgeteer, Selling out
Many supers have gadgets, weapons, and vehicles that are
integral to there character. As such when this character takes this power she gains
amount of cash to buy gear allowed by the GM according to the chart below. You
many only take 5 levels of this power and this power may not have any modifiers
on it.
Level Cash
1 $10,000
2 $50,000
3 $500,000
4 $1,000,000
5 $5,000,000
Super Charisma [1/Level]
Trappings:
Impossibly Attractive, Pheromones, The "look".
Many Supers are much more charismatic than normal
characters. Each level gives the super +2 Charisma with a maximum of 5 levels
for a +10.
Modifiers:
Pheromones (-1):
Your Charisma bonus from this power only applies to some one that would be
sexually attracted to you.
If your looking for even more powers cheek out Omni Super
Skill in the Kerberos Club book by Arc Dream Publishing.
Looks good, man.
ReplyDeleteGlad you like it. Planning on much more Supers stuff.
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