Tuesday, September 6, 2016

Post Modern Archetypes



Here are 6 Archetypes to give you the feel of a certain classic RPG.

To play them just add 5 skill points, select the three hindrances, and buy equipment.

Strong Hero
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Climbing d6, Fighting d6, Intimidation d6, Swimming d6, Throwing d6 +5 skill points
Pace: 6, Parry: 5, Toughness: 6, Charisma: 0
Hindrances: Select two minor and one major
Edges: Brawler, Brawny

Fast Hero
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Lockpicking d6, Notice d6, Shooting d6, Stealth d6 +5 skill points
Pace: 8, Parry: 6, Toughness: 5, Charisma: 0
Hindrances: Select two minor and one major
Edges: Acrobat, Fleet-Footed

Tough Hero
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d8
Skills: Driving d6, Fighting d6, Intimidation d6, Notice d6, Survival d6 +5 skill points
Pace: 6, Parry: 5, Toughness: 7, Charisma: 0
Hindrances: Select two minor and one major
Edges: Brawny, Nerves of Steel

Smart Hero
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Choose d8+2, Knowledge: Choose d8+2, Notice d6, Repair d6 +5 skill points
Pace: 6, Parry: 2, Toughness: 5, Charisma: 0
Hindrances: Select two minor and one major
Edges: Linguist, Scholar

Dedicated Hero
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Driving d6, Healing d6+2, Investigation d6, Knowledge: Choose d6, Notice d6+2 +5 skill points
Pace: 6, Parry: 2, Toughness: 5, Charisma: 0
Hindrances: Select two minor and one major
Edges: Alertness, Healer

Charismatic Hero
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Gambling d6, Investigation d6, Persuasion d6+2, Streetwise d6+2, Taunt d6 +5 skill points
Pace: 6, Parry: 2, Toughness: 5, Charisma: 2
Hindrances: Select two minor and one major
Edges: Charismatic, Command

Thursday, September 1, 2016

Quick Build NPCs


So yon need a villain or supporting cast fast? Here is a quick and dirty way to get you what you need. 

Step zero concept.

Get a good idea of what type of NPC you need. Once you have an idea about what you need then you can move on to crunchy part of the process.

Step one select a stock NPC or Archetype.

Find a stock NPC in the world book your using that best fits your idea. If nothing works then use the civilian. Now that you have the base lets customize it.

Step two determine the number of edge slots.

Look at where the PCs are rank wise and set the number of edge slots.

Novice: 2
Seasoned: 3
Veteran: 4
Heroic: 5
Legendary: 6

If the NPC is a non-wild card subtract one edge of the NPC is supposed to be the main villain for the adventure then add a slot.

Step three allocate the slots.

Select one edge for each slot if there is a Skill or Attribute required for the edge add them. If it requires an edge then you need to use a slot for that edge.

Example: If you want your NPC to have Very Attractive you must also take Attractive thus it cost 2 slots.  

Step four add the finishing touches.

Add two hindrances or if the NPC is not a wild card add one.

Give your NPC a name gear and as much back story as you need.

Step five have fun.